Last night we left off in Kamela, so that's where we began. It was chock full of Amarr war targets. Most of them were docked, but we didn't want to get caught in a situation where we'd be outnumbered heavily, and since we were docked as well, it would certainly be easy for them to pile on.
Dz got us a warp out off grid, we undocked, and off we went.
There were reports of Amarr frigate gangs 8-to-12 strong near Asghed, so we decided to head that direction. We were still in the same ships from last night, Hurricane, Rupture and Stiletto. Catching the Amarr might be tough, as only Dz in his 'ceptor would have a fast enough lock to catch the average frigate. But you take what you're given on nights where targets are limited.
Two jumps out of Asghed, a war target appeared in Arzad, we waited on the Tararan jump gate, hoping he'd come to us. He did, in a Punisher. Dz jumped in, and we hung back to try and make sure he only had one choice, jumping into Tararan. It worked and we jumped in behind and waited for Dz to get him tackled. It didn't take long for us to destroy him, and Dz, quick on the lock managed to catch his escape pod as well.
While this was going on, the Amarr in Asghed must have finished what they were doing, because they began to jump into our system. About 8 of them, all in frigates, began appearing on scan. Being that they were in T1 frigates, we wondered if they might swarm Dz. Obviously, somewhat suicidal, but we'd likely not be able to kill all of them before they got Dz, and they are in T1 ships, so any losses would be minimal.
So Dz hung back off the gate, hoping they'd agress. They didn't and jumped immediately through. The delay for Dz to get back to gate and jump after them meant we'd miss catching one as they ran. It was a decision that yielded more kills if successful, so we can't be upset withourselves.
We pressed on to Ashed and ran the circuit, where we almost fell victim to a bait Pilgrim. If it wasn't for a neutral Zealot scaring him off, we'd likely have died to the Pirate gang two jumps out, waiting for us in heavy ships. We should have recognized the trap, as we've fell victim to the same tactic before, and knowing we were only a couple jumps out from their home system, should have tipped us off.
Luckily, they don't venture far out of their home, so getting away wasn't too hard. Intel that the frigate gang from earlier moved up towards Dal appeared in militia channel. We headed up that way hoping for a second chance. One of the Minmatar militia got caught by them on the Auga gate in Dal, so that slowed them up a bit, and gave us time to catch up. We arrived in system right as he died, but it meant that they were agressed, and not in jump range.
Dz warped ahead of us to catch what he could. This time they decided to try and swarm Dz like we hoped last time. We warped in and managed to catch a few as they tried to flee. We only caught two, but managed to pod one of them, so it wasn't too bad.
At this point Dz began to pick up people looking for gang in fleet channel. Intel showed that they remnants of their fleet were heading to Hofjalgund. We followed them, using Dz's speed to catch and hold what he could while the heavier ships caught up.
This worked, however, at Dz's expense. He caught up to them and tackled one, but it was after a long warp, so it took us a while to catch up, and Dz died before we could get locks on them. We only managed to catch one of them before they fled.
Without the nimble tackler, it would be unlikely for us to catch them, so we headed back. We wanted to go to Kamela and see what war targets would be available to shoot, but pirate gangs were moving around in heavy ships, right where we wanted to be, and our gang was too light to contend.
With that we called it a night.
6 kills, 4 ships, 2 pods.
Graveyard:
No comments:
Post a Comment