I think it might give a small psychological edge. Might make me more willing to engage when the chips are down and less likely to try and run when It's a winnable fight.
So, like so many other nights, it started off in Rens. I was fitting out a Jaguar. There was a fit that I wanted to try, and I had the isk to put it together. So I did.
Kel was around, so we went out looking to see what kind of targets were milling about.
We ended up in Sifilar. There was a major plex open, and a couple war targets bouncing around. There was a Crusader that was trying to capture the plex, and Kel tried to tackle it, but it left before anything could materialize. Kel returned to the warp in beacon, hoping that the crusader might come back, and I followed suit.
With interceptors, it's easy to be cocky, because with such incredible speed and acceleration, you can escape from almost anything. So the thought was, that maybe he was one of these pilots that felt invincible in a Ceptor.
He came back, but it was just as I was coming out of warp, so I was unable to get a tackle on, Kel was close to scramming him, but for some reason, they didn't activate on time. Probably a small bit of server lag.
So he managed to warp off again.
We stayed on the warp in beacon hoping that he might have gained even more confidence from evading us. It could be that he didn't have much confidence to start and that the only reason he came back the first time was because he assumed we were going to go try and cap the plex. Taking us off of the beacon. He assumed wrong, but still managed to escape.
Dz logged in and started to make his way to us. When he arrived we decided to stay in the plex, hoping to goad some War targets into coming to defend it. War targets came alright, about 12 of them. A bit more than we could take on, so we warped off. Eventually they left, but the crusader stayed behind. I had left system, to arzad, to escape being murdered. Kel and Dz stayed behind to watch the plex.
The war targets had actually come to Arzad, so I was able to watch them move on.
The Crusader must not have been part of their group. The crusader returned to the plex. Kel and Dz went to catch him. They actually managed to get a warp disruptor on him, but were unable to get a web on him, so he burned out of their range. They started taking aggro, and moved off the plex.
This is where I warped in.
I'm apparently a kill stealing bitch.
When I arrived the Crusader burned towards me. I only had a couple of seconds to react, so I overloaded my scram to get more range out of it, jinked a little to mess his approach up. With the scramber on him, his MWD shut down, and I was able to get on top of him. He popped without much of a fight.
He probably noticed the rats shooting at Dz and Kel, and figured if he could just hold me there for a few, the rats would kill me. Good plan, but he messed up his approach, allowing me to catch him.
Dz got angry because he thought I should have let him know I was engaging, and since I didn't say anything after I said "warping to the plex," until I already had him caught, it meant that neither Dz nor Kel would get their in time to get on the kill-mail.
Dz then said that I apparently do this all the time.
I was a bit perturbed by this, as it had a negative connation to it. When I think about it, there are times when I get kills that they might have been able to get on, but since I go quiet when engaging, they don't have time to get there.
But I guess I got a little offended because I don't do it maliciously, or intentionally for that matter. A lot of times I just take the opportunity I have been given and many of these times require quick action, or I'll miss it altogether. Sometimes this means I will get kills that other gang-mates are unable to get on.
Now kill-mails and kill-count are a badge of honor. It's like the little stars they put on fighter planes for how many planes they have shot down. It represents success in flight combat. So I understand why it can be frustrating when a Gang mate manages to catch and kill something, without letting his wing-men know. But it's really not that many kills in the end. And the amarr still die. I guess I don't see it as THAT big of deal.
The bigger issue might be intel. A couple times, my quick decision has lead to a quick death. If I had properly alerted my wing-men they might have been able to help. And other times, it meant that I wasn't where they thought I was, so they get pinned down, and I am unable to come and help.
I think I just concentrate too hard on the killing, and not enough on the communication. Anyway. it's something for me to think about for the future. To try and communicate better.
The good news is that Dz managed to get on the pod kill, so that's decent.
I'm a little fuzzy on the next kill... There was a punisher that I popped, but all I remember is that the rats had me tracking disrupted, so I had a hard time killing it, and that I deactivated my guns at one point so that Kel and Dz could come and get on the kill-mail. But It was taking them a while, and the rats started to hurt a bit, so Dz just said to kill it with fire. Pop goes the punisher. They managed to arrive in time to get on the pod kill.
Dame death in an armageddon showed up as we were leaving the system. He was the guy I solo'd in the hurricane. We figured he was going to cap the plex, so Dz made the decision to go an grab his Typhoon, Kel switched to his Blackbird, and I remained the primary tackler.
As this was happening, an arbitrator joined dame. The pilot was the same one who lost his punisher to us.
The plan was, I would go in, report what I saw, tackle what I was told to, and wait for the heavy cavalry.
Neither Dame, nor the Arbi pilot had seen what Kel and Dz had switched to, so the thought was is that when they saw me, still in my Jaguar, they would assume We were in the same ships.
When I arrived, Dame was near the button, and the arbitrator was right on the warp in point. Dz told me to go for the Arbi. The arbi was tackled and shortly thereafter, Dz and kel came in and crushed the arbitrator.
I burned towards the armageddon, and tackled him. The logistical issue here was that Dz didn't have a propulsion mod on, so he had to slowboat to the target. By the time he had closed the distance, the NPC's has gotten their neutralizers on me, and I lost my point.
He escaped.
He wanted to 1v1 Dz, which I encouraged him to do, but then Dame thought better of it, and left to 'refit.'
We made some safespots around the system and started to capture the plex, in hopes for more kills.
Dame came back, this time with friends. 5 of them. On scan we had, Geddon, Punisher, punisher, retribution. That would have been tough enough, though do-able, but the 5th ship was a mystery.
I asked in local, but he wouldn't say, so I just told 'em I'll assume it's a falcon, and there is no way in hell we are going to engage superior numbers with superior ECM.
In hindsight, we could have tried to engage them at the plex, as the falcon would have been right next to our guns. However, if we got unlucky, he might have been able to jam us before we kill him, and then we'd die a quick death.
We eventually just left. We headed back to Kamela to see what might be around, as well as to return the typhoon to it's resting place. There were war targets about, and like usual, we wanted to kill them.
At first, it was a drake and a caracal outside station. I was instructed to attack the caracal. I was a bit skeptical, as it would prevent me from docking, where I could switch to a hurricane to help take out the WT's. My thought was that there was a lot more WT's waiting for us to engage. So being stuck in a low-dps jaguar for a minute would be bad.
But Dz wanted the WT's to engage me, so that they wouldn't be able to dock, and he'd be able to blast the crap out of them, and if other WT's did come, I should have enough time to re-dock.
The Caracal engaged me, but was outside of range for the phoon, so it didn't help. Shortly later, a myrmidon undocked. And then another. Then a thorax undocked shortly after that. A Blackbird followed. But warped off.
One of the myrms targeted me, and started firing. I was tanking both the caracal and the myrm pretty OK, for a bit, but had to dock up after a while. This is when I changed to my Hurricane. Which Dz instructed me to undock in. We opened up on the myrms. Dz was taking in heavy fire, but we were able to pop one myrm pretty quick. Then the second myrm went down easy. The caracal didn't seem to engage, nor the drake, they both docked up temporarily. The thorax never engaged either. Instead just sat near the undock point.
The drake and the caracal came back, and Kel was keeping them both perma-jammed, while DZ and I fried the thorax.
Then an Abaddon undocked. And two armageddons showed up. Then a megathron. Oh, and an arbitrator, and a couple zealots, and a cerb...
We stayed on the field to loot the wrecks and wait for our aggression timers to wear off. Then we docked and smacked in local. Lollies.
Dz and Kel called it a night, so I undocked and left for home. I took the long way to see what I could find, reports of a fight going on were showing up in local, so I x'd up.
I was too late to help with the main brawl, but managed to catch a fleeing prophecy1 jump out, which the militia came to crush underfoot.
It was a decent pew pew night. No losses. Good tactics.
Graveyard:
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